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Thread Statistics | Show CCP posts - 22 post(s) |
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CCP Chronotis

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Posted - 2009.02.10 19:10:00 -
[1]
This is a thread for feedback on the process of making a Tech III strategic cruiser.
Very briefly since the blog is not published yet, here is an overview of the current implementation on singularity:
- Hybrid Polymers are made from reacting fullerenes (new types of gas found in wormhole space) with regular minerals using a new reactor/silo
- Hybrid Components are manufactured from polymers and Sleeper Salvage in a component assembly array or assembly line
- Subsystems and hulls are manufactured from hybrid components in a new subsystem assembly array or outpost assembly lines
- Subsystem and hull blueprints are reverse engineered from ancient relics. Reverse engineering works in a similar way to invention does. Reverse engineering research lines are available in a new experimental laboratory mobile lab or outpost research lines
Current Singularity Status - 77718
- The materials have been added to the market except for the hybrid components. They should be added soon
- The material icons are placeholders
- The material requirements for reactions and the blueprints are ready for feedback
- The material sources should be available soon when wormhole space opens, however as testing requires; QA or Bughunters may spawn the materials so you can test the individual steps.
Feedback is most welcome!
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CCP Chronotis

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Posted - 2009.02.10 20:54:00 -
[2]
Originally by: Mashie Saldana Edited by: Mashie Saldana on 10/02/2009 20:08:31 Please seed the Experimental Laboratory Mobile Lab.
Also, are no skills at all required to reverse engineer?
Will we be able to influence what racial BPC's it will be or is it just plain random? If so how?
There are five new science based skills, one for each subsystem (eg engineering subsystem technology). These are also used for manufacture of the subsystems and will be available soon. They will be required in addition to some of the existing skills.
You choose what racial BPC you use through the decryptor. Although they are called decryptors, they are not like invention decryptors, they do not currently modify the output blueprint at all. There is one decryptor for each race and it is required for each job to have at least one.
Quote: Ok, major problem that will prevent testing of this, the "Intact Hull Sections" can't be placed in cargoholds so impossible to move from the stations they are bought in.
Quote: Intact Hull Section Malfunctioning Hull Section Wrecked Hull Section Malfunctioning Weapon Subroutines (Intact Weapon Subroutines can be loaded, though) Wrecked Weapon Subroutines
this has been fixed internally.
Quote: Are the restrictions on the new reactor the same like the moon/biochemical reactors, system security status 0.3 or lower? Can the reverse engineering lab be anchored in high sec?
the assembly arrays and experimental labs can be anchored anywhere, the polymer reactors must be used in low sec space. There is the possibility we will also add to station assemblylines but these would be expensive. |
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CCP Chronotis

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Posted - 2009.02.11 12:27:00 -
[3]
Originally by: Tharrn Hmm... the Fullerenes are not even listed on the market. How can we get hold of them to test the functionality of the Polymer Reactors?
Originally by: Halada Will you release skills and these relics on SiSi?
Basically looking for the list of skills that are required and prerequisites!
yes, the remaining materials and skills will be released for testing in the next sisi update.
Originally by: El'essar Viocragh
Originally by: CCP Chronotis Hybrid Components are manufactured from polymers and Sleeper Salvage in a component assembly array or assembly line
Before the waste calculation change that has been reversed again, component arrays applied their 1.1 material multiplier only to capital components and tools. T2 components were built with a 1.0 multiplier. Granted, this may have been a bug, but at least they had a use back then.
Since then, it simply isn't feasible to use them, even with their 0.75 time multiplier, as 10% higher build cost with the rather inefficient invention output BPCs completely kills production business.
They are commodities so can be manufactured at stations and the component assembly array. The component assembly array material multiplier has been reduced to 1.0 witn apocrypha.
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CCP Chronotis

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Posted - 2009.02.12 16:16:00 -
[4]
Originally by: Tharrn Edited by: Tharrn on 12/02/2009 15:53:14 Materials to test the reactions - not seeded New Gases - not seeded Reverse Engineering labs - not seeded Wormholes - still collapsed
This thread is a bit pointless until the above points have been fixed :P
I am also interested in your opinions on the concept itself and not just the numbers balancing. Generally the nature of wormhole space (there is so much of it) means the resources will be common and diffusely gathered and returned to the market. The 3 step process is overall easier than T2 but wormhole op logistics could potentially make it a much more difficult combined with the amount of materials needed to manufacture a complete ship.
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CCP Chronotis

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Posted - 2009.02.12 16:21:00 -
[5]
Originally by: Sazuka Kirr
Originally by: CCP Chronotis
- Hybrid Polymers are made from reacting fullerenes (new types of gas found in wormhole space) with regular minerals using a new reactor/silo
Will these 'new types of gas' come in the same form as the harvestable gas clouds used in booster production?
It uses the same mechanics of gas cloud harvesting yes but different types of clouds.
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CCP Chronotis

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Posted - 2009.02.12 17:35:00 -
[6]
Originally by: Tharrn
I dearly hope you'll make gas harvesters and gas harvesting skill available in W-space or on the market as there'll be no way that the current supply from 'drug sites' can cover the demand.
The concept atm is to make gas cloud harvesters manufacturable (add their blueprints) and along with the skill would be seeded in low sec faction space. I am tinkering with other changes as well to gas cloud harvesting but they are still in development.
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CCP Chronotis

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Posted - 2009.02.12 23:54:00 -
[7]
Originally by: Sendinal Cortere
Originally by: CCP Chronotis
- Hybrid Polymers are made from reacting fullerenes (new types of gas found in wormhole space) with regular minerals using a new reactor/silo
moon minerals or 'roid minerals
Asteroid minerals in the current implementation. Tech III is a new branch of tech so not dependent on existing resources besides minerals and of course players time. Personally I call it "hybrid tech" as its a combination of ancient and current technology but that is Chronotis's own terminology as calling it tech III can be confusing.
General Comments on the use of starbases and low sec
There is currently only one activity which requires low sec operation and that is the polymer reactions. The subsystem assembly array and experimental laboratory can be anchored in high sec, the components can be made anywhere other components are made, so if you wish to remain in high sec then you have a large range of possibilities in getting a slice of the "hybrid tech/tech III" pie. From the resource gathering phase and organising wormhole ops after discovering a nearby wormhole to buying materials of the market and processing them in reactors to building the final subsystems and hulls.
The nature of wormhole space (the fact there is so many wormhole systems) and the main resource motivation to go there other than ISK and asteroid ore is the fullerenes, sleeper salvage and reverse engineering components. It may well be even possible to dwell within wormhole space which will be interesting and pretty cool almost having a system to yourself.
All in all, I would say what you have is a great opportunity to try something entirely new and access areas many of you consider out of reach as is the proverbial daunting wall of low and null sec entrances.
Edit - please keep this thread to feedback on Tech 3 production and not devolve into low sec/ resource distribution debate as we need to keep this thread focused but I wanted to briefly comment on it! (Bad Chronotis! )
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CCP Chronotis

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Posted - 2009.02.14 16:59:00 -
[8]
The original post has been updated to reflect the current status of singularity 79298.
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CCP Chronotis

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Posted - 2009.02.18 13:22:00 -
[9]
With the latest sisi build, the production chain has undergone a significant change from the first iteration. The number of materials has been narrowed down as feedback and testing showed the effort needed to acquire such a wide variety of items was far above what was desired in sheer man hours and difficulty of acquiring the materials. The biggest effect was at the subsystem manufacturing stage where the number of different components needed was reduced. As a consequence, the component manufacturing and polymer reactions were also changed.
Feedback would be appreciated on the latest test build.
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CCP Chronotis

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Posted - 2009.02.21 14:30:00 -
[10]
Originally by: Space Wanderer I have noticed that the hybrid tuner data interface is destroyed by reverse engineering jobs. Is that intended?
Yes, I realise it is slightly confusing as we have kept the naming conventions the same as the mechanics are similar but also very different. I am probably going to change it such that the decryptors are consumed as well. I like consumption, creates demand :)
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CCP Chronotis

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Posted - 2009.02.21 14:35:00 -
[11]
The original post has been updated to comment on changes in the latest build. The main thing that will be changing in the next update is the subsystem and hull material requirements have been altered to make the subsystems much cheaper and the hulls more expensive. The intention being that you can better afford to have multiple subsystem variations in your hangar.
Polymer volumes have also been changed so the harvesting rate for the more common gases should be faster.
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CCP Chronotis

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Posted - 2009.02.23 18:43:00 -
[12]
Thanks, there is a known issue with the reverse engineering output not picking correctly with it only producing the variation 3 blueprints which we are looking into.
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CCP Chronotis

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Posted - 2009.02.25 19:22:00 -
[13]
Originally by: Pytria Le'Danness
However while building the spreadsheet I did not find anything that uses the ancient salvage parts "Emergent Combat Intelligence" and "Jump Drive Control Nexus"
The "emergent combat intelligence" and "jump drive control nexus" is required by the emergent neurooptical interface component which is a component in manufacturing of the ship hulls.
Quote: or the polymer "Methanofullerene".
currently only required by the component "Fulleroferrocene Power Conduits"
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CCP Chronotis

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Posted - 2009.02.26 23:54:00 -
[14]
the reactions not currently working and the moon harvesters facing the wrong way are known issues to us and will be resolved shortly. Your bug reports should be filtered eventually and attached to those existing defects.
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CCP Chronotis

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Posted - 2009.02.26 23:56:00 -
[15]
Originally by: Ex Mudder
Finally, will new R&D agents be seeded to provide the new subsystem datacores, or will they only be available from W space?
currently, the datacores come from w-space profession sites and reverse engineering
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CCP Chronotis

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Posted - 2009.03.01 19:38:00 -
[16]
The original post has been updated once more. The main changes that have been made or are being made and should hit sisi shortly is solidifying the difference between the hull and the subsystems such that you have one expensive hull and are able to better afford to have a few variations of subsystems available. The fullerite gas volume, polymer volume and polymer silo capacity have been changed along with the reaction output quantities. In short you will output more polymers and require less frequent silo emptying (on bulkiest polymer will be about 8 days which is inline with other silos).
We are debating adding relatively expensive low sec station reverse engineering and manufacturing assembly lines (where the costs would be higher than equivalent starbase costs) and would like feedback on that aspect.
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CCP Chronotis

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Posted - 2009.03.02 09:00:00 -
[17]
Originally by: Roemy Schneider i've just been to this "unsecured frontier trinary hub" and the warp-in pop-up had the analyzer symbol, so i'm guessing this falls under "profession site"?
Originally by: devblog 623 You will need to get your hands on component blueprint copies from profession sites
what exactly would be the profession; it had spawn containers in them but i could simply open and loot them without any extra module...? (nor did i have to kill the rats ^^)
thanks, this has been fixed internally!
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CCP Chronotis

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Posted - 2009.03.05 16:43:00 -
[18]
Thanks for the feedback, the most recent changes to T3 production are some switching of prerequisite skills around on some of the technology skills and datacore requirements on some of the relics. We fixed the bug where skills were not being checked when installing a reverse engineering job.
Regarding mobile labs vs outposts - this has always been a wider concern with the ability for starbase modules to outclass outposts for multiple reasons. I am not opposed to reviewing this and the upkeep costs of mobile labs generally in the future. The caldari research outpost could be easily made a lot better IMO.
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CCP Chronotis

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Posted - 2009.03.05 16:45:00 -
[19]
Originally by: Protheroe
Originally by: CCP Chronotis Polymer volumes have also been changed so the harvesting rate for the more common gases should be faster.
Originally by: CCP Chronotis The fullerite gas volume, polymer volume and polymer silo capacity have been changed along with the reaction output quantities.
Could you tell us how much correlation there is between fullerite volume and rarity? For example, in the current build there are three fullerites with a volume of 1m3, three at 4m3 and three at 10m3.
Will the 4m3 fullerites be approximately four times rarer than the 1m3, and the 10m3 two and a half times rarer than the 4m3, or is a higher volume just a rough indication of rarity?
It is not precise but the rarer/requires more effort fullerites are the bigger ones. This is to create a differentiation between resource locations within wormhole space.
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CCP Chronotis

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Posted - 2009.03.07 16:29:00 -
[20]
Originally by: Luigi Vercotti Sorry if the question has been answered, but it is not jumping out at me. Are all 9 gases available within a pocket? I know that some are more rare and less easy to find, but can they all be scanned down eventually in that single pocket?
no, you generally find 1-3 types of fullerite per pocket and some of the fullerites are only available in "bat country" wormhole space.
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CCP Chronotis

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Posted - 2009.03.20 22:35:00 -
[21]
Originally by: Tsu Yesayd
Just to be absolutely clear... does "low sec space" here mean "0.4 and lower" sec space... or "0.3 and lower" sec space? Since it appears there are some things you can't do in 0.4 space that you can in 0.3 space and lower (moon mine and, I believe, booster mfg)... I think it'd be really important to state the needed system sec level rather than "low sec".
So, what's the highest system sec level you can use for all the silos and reactors needed for T3 polymer manufacturing
0.3 for the reactor. The attribute "restricted security level" means less than the number is allowed. >= is not allowed and restricted.
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CCP Chronotis

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Posted - 2009.03.21 15:22:00 -
[22]
It can be confusing yes so the attribute name has been changed to "restricted to security level less than" which should better indicate what the value means.
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